Posts filed under “Uncategorized”
3d tile placement with WFC.This algorithm is amazing. Inspired by @OskSta and based on @ExUtumno work #screenshotsaturday #gamedev #indiedev pic.twitter.com/CIWKLZwnhi — Danny Wynne (@dwtw) December 17, 2016 This is probably the most challenging project I’ve tackled. I was inspired by Oskar Stålberg’s work using the techniques from @ExUtumno‘s project (github.com/mxgmn/WaveFunctionCollapse). I wondered, could I do […]
tried to make a water shader, ended up with a slime girl #gamedev #screenshotsaturday #madewithunity #indiedev pic.twitter.com/KjhCju0hyK — Danny Wynne (@dwtw) January 7, 2017 A shader I built in Shader Forge for Unity. It has animated vertex displacement and normal maps, blurry refraction, and custom lighting.
A successful rigging test I did for Naughty Dog back in 2011. I was provided with only the mesh. With a nice base skeleton and some well place+rigged helper joints, I was able to get some nice results with the weighting.
Here is my web app, NutrientCraft.com A couple of months ago I was inspired by Rob Rhinehart’s soylent experiment in which he claims to have stopped eating food by consuming only the ingredients the body requires. From his blog, “There are no meats, fruits, vegetables, or breads here… I researched every substance the body needs […]