Posts filed under “Uncategorized”
3d tile placement with WFC.This algorithm is amazing. Inspired by @OskSta and based on @ExUtumno work #screenshotsaturday #gamedev #indiedev pic.twitter.com/CIWKLZwnhi — Danny Wynne (@dwtw) December 17, 2016 This is probably the most challenging project I’ve tackled. I was inspired by Oskar StÃ¥lberg’s work using the techniques from @ExUtumno‘s project (github.com/mxgmn/WaveFunctionCollapse). I wondered, could I do […]
tried to make a water shader, ended up with a slime girl #gamedev #screenshotsaturday #madewithunity #indiedev pic.twitter.com/KjhCju0hyK — Danny Wynne (@dwtw) January 7, 2017 A shader I built in Shader Forge for Unity. It has animated vertex displacement and normal maps, blurry refraction, and custom lighting.
A successful rigging test I did for Naughty Dog back in 2011. I was provided with only the mesh. With a nice base skeleton and some well place+rigged helper joints, I was able to get some nice results with the weighting.
Here is my web app, NutrientCraft.com A couple of months ago I was inspired by Rob Rhinehartâ€™s soylent experiment in which he claims to have stopped eating food by consuming only the ingredients the body requires. From his blog, â€œThere are no meats, fruits, vegetables, or breads here… I researched every substance the body needs […]