Archive for April, 2012

Voronoi in Maya with Qhull

Voronoi diagrams are cool, and it sucks that they aren’t in Maya. I wrote this wrapper around Qhull to create 3d voronoi diagrams. Just select a bunch of locators and run the script. first you need to download Qhull at download my script here run the script below in a python tab. Replace the […]

Triangulating a Point in Maya

I love applying math in a practical way. Here is a script I created that triangulates the coordinates of a target point based on three reference points and then outputs another target point based on a new set of reference points. An example of when this could be useful is for saving poses on a […]