Archive for August, 2017

Wave Function Collapse Level Generator

3d tile placement with WFC.This algorithm is amazing. Inspired by @OskSta and based on @ExUtumno work #screenshotsaturday #gamedev #indiedev pic.twitter.com/CIWKLZwnhi — Danny Wynne (@dwtw) December 17, 2016 This is probably the most challenging project I’ve tackled. I was inspired by Oskar StÃ¥lberg’s work using the techniques from @ExUtumno‘s project (github.com/mxgmn/WaveFunctionCollapse). I wondered, could I do […]